{"id":97,"date":"2008-02-25T21:36:50","date_gmt":"2008-02-25T10:36:50","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/02\/25\/thunderstorm-post-mortem\/"},"modified":"2008-02-25T22:49:03","modified_gmt":"2008-02-25T11:49:03","slug":"thunderstorm-post-mortem","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/02\/25\/thunderstorm-post-mortem\/","title":{"rendered":"ThunderStorm Post-Mortem"},"content":{"rendered":"
(I’ve uploaded updated builds of ThunderStorm, which allow users to remap their gamepads’ right analog stick. I encountered a gamepad today which had mapped the right analog stick to axes 4 and 5, bizarrely enough. If you’re having this sort of trouble with your gamepad, you might want to download 1.0.2. If not, there’s nothing new in the build.)<\/em><\/p>\n So that’s another Game in a Week in the bag. For a while on Sunday, I was seriously contemplating what I’d do when I missed the deadline; whether I’d relabel it as a “Game in Another Week” and work on it for a second week, or whether I’d release what I had and put it in a different category.. perhaps “The Space Under the Stairs”, or some such. Thankfully, I don’t have to figure that eventuality out yet. And with any luck, the things I’ve learned will help keep me from coming as close as I came on ThunderStorm.<\/p>\n In retrospect, I’m quite happy with how ThunderStorm turned out. I’ve had some fun with a co-worker, trying to work out an optimal play strategy (Our favourite strategy involves getting all your thunderclouds lined up on one edge of the screen, and firing as fast as you can toward the opposite side of the playfield. It’s pretty effective, but very dangerous, as if a single happy cloud makes it through, the happiness will spread almost instantly through your closely-packed thunderclouds), and another tried to convince me to continue development on the core “controlling multiple agents simultaneously” idea behind ThunderStorm. And I may do that.<\/p>\n But probably not until after I revisit Muncher’s Labyrinth. And I’m not planning on doing that any time soon, either. :)<\/p>\n","protected":false},"excerpt":{"rendered":" (I’ve uploaded updated builds of ThunderStorm, which allow users to remap their gamepads’ right analog stick. I encountered a gamepad today which had mapped the right analog stick to axes 4 and 5, bizarrely enough. If you’re having this sort of trouble with your gamepad, you might want to download 1.0.2. If not, there’s nothing…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[22,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-1z","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/97"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=97"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/97\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=97"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=97"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=97"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}What I did right:<\/h3>\n
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What I did wrong:<\/h3>\n
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