{"id":65,"date":"2008-02-07T18:12:03","date_gmt":"2008-02-07T07:12:03","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/02\/07\/trends\/"},"modified":"2008-02-07T18:13:30","modified_gmt":"2008-02-07T07:13:30","slug":"trends","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/02\/07\/trends\/","title":{"rendered":"Trends"},"content":{"rendered":"

Has anybody else noticed that both games I designed under crunch conditions (Petition Damsel and Muncher’s Labyrinth) have an invulnerable player and a time limit? I wonder what that says about me..<\/p>\n

If you want to be technical, then Starshot also has no lives and a time limit. And while Asteroids does have traditional limited lives, I can’t really claim to have designed that one. :)<\/p>\n

So it’s self-challenge time: The next time I do a “Game in a Week” (maybe next week?), I’m not going to allow myself to design in a time limit. That probably means that either I’ll have a traditional “limited lives” concept, or there will be no enforced “end” to the game, depending on what the game turns out to be. But I want to keep myself from getting stuck in the “the game arbitrarily ends after five minutes” rut.<\/p>\n","protected":false},"excerpt":{"rendered":"

Has anybody else noticed that both games I designed under crunch conditions (Petition Damsel and Muncher’s Labyrinth) have an invulnerable player and a time limit? I wonder what that says about me.. If you want to be technical, then Starshot also has no lives and a time limit. And while Asteroids does have traditional limited…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/so9WK-trends","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/65"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=65"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/65\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=65"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=65"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=65"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}