{"id":59,"date":"2008-01-31T00:23:30","date_gmt":"2008-01-30T13:23:30","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/01\/31\/reflections-on-munchers-labyrinth\/"},"modified":"2008-01-31T10:21:27","modified_gmt":"2008-01-30T23:21:27","slug":"reflections-on-munchers-labyrinth","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/01\/31\/reflections-on-munchers-labyrinth\/","title":{"rendered":"Reflections on Muncher’s Labyrinth"},"content":{"rendered":"
So I’m generally pleased with how Muncher’s Labyrinth turned out, especially bearing in mind how little time I had to put it together.<\/p>\n
Since the original release on Sunday night, I’ve made a few more minor modifications.Most notably, there have been a few crash fixes, and in 1.0.3 I improved the Meat AI so that they behave a little more sensibly when there is more Meat than Shinies in the maze. (You can grab the 1.0.3 build over on the Muncher’s Labyrinth “Get Games” link in the sidebar)<\/p>\n
But most of my time since Sunday has been going into trying to come up with a reliable and useful build system under Windows. As it turns out, making a build using Visual Studio Express gets me into the whole dynamic runtime “DLL Hell”problem, where many people don’t have the required versions of the redistributable runtime dlls already installed, and I can’t simply include the dlls in the application folder due to Microsoft’s SxS runtime system. And I’d really rather avoid having to learn how to put together an installer.<\/p>\n
I have a MinGW build of Muncher’s being tested right now, and if that works, then I’ll probably move to that, since it relies on a runtime dll that’s been shipped with Windows since 95, so that’s probably a lot more safe to assume will be present. (But honestly, I still far prefer the Visual Studio IDE)<\/p>\n
I expect that I’ll return to Muncher’s again sometime in the future. I have a bunch of ideas for improvements to it, which will be fun to try out when I’m not under a big deadline. Most notably:<\/p>\n
So plenty of things to do. But I’m going to leave it for the moment, and come back in a few weeks or months, so I can see it with fresh eyes.<\/p>\n","protected":false},"excerpt":{"rendered":"
So I’m generally pleased with how Muncher’s Labyrinth turned out, especially bearing in mind how little time I had to put it together. Since the original release on Sunday night, I’ve made a few more minor modifications.Most notably, there have been a few crash fixes, and in 1.0.3 I improved the Meat AI so that…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[19],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-X","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/59"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}