{"id":53,"date":"2008-01-27T16:41:17","date_gmt":"2008-01-27T05:41:17","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/01\/27\/time-for-a-late-lunch\/"},"modified":"2008-01-27T23:15:44","modified_gmt":"2008-01-27T12:15:44","slug":"time-for-a-late-lunch","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/01\/27\/time-for-a-late-lunch\/","title":{"rendered":"Time for a late lunch"},"content":{"rendered":"
Plenty more Munchers stuff has gone in in the last four hours.<\/p>\n
Most notably, there is now music, sound, a game over sequence (it’s kind of weak, but it’s there, and it’s a whole lot less abrupt and confusing than the one from Damsel), and a whole bunch of tweaks to gameplay, including an adaptive difficulty level that makes the game more difficult when you’re doing better at it.<\/p>\n
There are also a number of engine improvements under the hood, including a very basic implementation of visibility culling, so we’re not wasting time and effort rendering things that aren’t anywhere onscreen. (And yes, that was actually causing problems for me)I estimate that I probably have another two or three hours of work left to do before I’ll be calling this done. But right now, it’s time for a break. And food. :)<\/p>\n
Stuff left to do after my break: Improve two sprites. Improve the ‘Game Over’ sequence a little. Play all the way through the game one last time, to verify that the adaptive difficulty levels are vaguely reasonable.<\/p>\n","protected":false},"excerpt":{"rendered":"
Plenty more Munchers stuff has gone in in the last four hours. Most notably, there is now music, sound, a game over sequence (it’s kind of weak, but it’s there, and it’s a whole lot less abrupt and confusing than the one from Damsel), and a whole bunch of tweaks to gameplay, including an adaptive…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[19,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-R","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/53"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=53"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/53\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=53"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=53"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=53"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}