{"id":42,"date":"2008-01-21T23:07:14","date_gmt":"2008-01-21T12:07:14","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/01\/21\/munchers-musings\/"},"modified":"2008-01-21T23:11:03","modified_gmt":"2008-01-21T12:11:03","slug":"munchers-musings","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/01\/21\/munchers-musings\/","title":{"rendered":"“Munchers” Musings"},"content":{"rendered":"
So I’ve been thinking over game design ideas for a few hours now, and have come to a few conclusions.<\/p>\n
First, I’ve decided that I really, really don’t want to have to create a cow sprite. So as much as I like the idea of integrating the context of the initial quote, I really don’t think I’ll do so, this time.<\/p>\n
Here are a selection of just a few of the ideas I’ve been entertaining:<\/p>\n
That pretty well covers the broad possibilities suggested by “Munchers”; you can be the Muncher, the Muncher can be trying to eat you, or you can be trying to defend the thing which the Muncher is trying to munch. Being the muncher leads to the most traditional arcade-style games, whereas being the victim of the munchers generally lead toward Daleks<\/a>-style avoidance games, and ‘defender’ roles often lead to various puzzle and Tower Defense<\/a>-style strategy games.<\/p>\n Haven’t picked a direction yet. I’m hoping to pick a broad design tomorrow, and begin coding by tomorrow night. Today was only about generating ideas.<\/p>\n","protected":false},"excerpt":{"rendered":" So I’ve been thinking over game design ideas for a few hours now, and have come to a few conclusions. First, I’ve decided that I really, really don’t want to have to create a cow sprite. So as much as I like the idea of integrating the context of the initial quote, I really don’t…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[19,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-G","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/42"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=42"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/42\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=42"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=42"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=42"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}