{"id":405,"date":"2009-01-15T21:33:03","date_gmt":"2009-01-15T11:33:03","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=405"},"modified":"2009-01-15T21:33:03","modified_gmt":"2009-01-15T11:33:03","slug":"progress-on-lord","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2009\/01\/15\/progress-on-lord\/","title":{"rendered":"Progress on Lord"},"content":{"rendered":"
Well, I think that I may have finally cracked the last major problem with VectorStorm’s 3D support;\u00a0 I had another pretty major bug in the rendering code, which was ending up having cameras render with the incorrect field of view (generally about 20-30% wider than it was supposed to be), which was completely throwing my mouse code for a loop.<\/p>\n
I now have mouse-based 3D picking working correctly in Lord, which means that I believe the last major tech hurdle has been cleared.\u00a0 I’m now hoping to have Lord completed this coming weekend.<\/p>\n
Of course, I haven’t actually prototyped the gameplay yet;\u00a0 all my spare dev time has been going into sorting out the tech issues.\u00a0 So even having run to three weeks instead of one, it’s still going to be a bit scary to see whether the game itself actually turns out to be fun!\u00a0 The time definitely hasn’t been going into fine-tuning the gameplay mechanics any more than usual…<\/p>\n","protected":false},"excerpt":{"rendered":"
Well, I think that I may have finally cracked the last major problem with VectorStorm’s 3D support;\u00a0 I had another pretty major bug in the rendering code, which was ending up having cameras render with the incorrect field of view (generally about 20-30% wider than it was supposed to be), which was completely throwing my…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[30,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-6x","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/405"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=405"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/405\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}