<\/a>Here’s a bit of experimental map design that I’ve done.<\/p>\nThere are a few things to note.\u00a0 First is the new water.<\/p>\n
The new water is a more standard video game water, much less stylised that what I used back in the MS10 build.\u00a0 But I feel that it fits in much better with the terrain style I’m using;\u00a0 the old water was much too “flat”, while this new water maintains a similar light\/dark variation to that of the terrain itself, so they feel more like they fit together in the same game.<\/p>\n
For those who are interested in render tech, this water is (currently) composed of two layers of water ripples, each of which is composed of two taps from a single normal map, moving in different directions and at different speeds.\u00a0 There is a very small amount of specular highlight, as well as a gentle fresnel effect on top that’s so subtle even I would have trouble pointing it out.\u00a0 (And of course it’s entirely invisible from the vantage point of this shot).\u00a0 There still needs to be a few more effects on the water, most notably some surf or other interaction with the shoreline.\u00a0 I may eventually decide to switch to using a flow map to control the motion of the water, but I haven’t felt a big need to do that yet.\u00a0 The ocean, after all, isn’t a major part of this game;\u00a0 it’s really just there to frame the map.<\/p>\n
The other major difference (compared against the MS10 build) is the region borders.\u00a0 In previous builds, when a region was not owned (or was otherwise offline), I drew that region very dark.\u00a0 Now, I’m instead only drawing the borders dark; the rest of the region contents draw in their normal color and brightness.\u00a0 In this screenshot, I’m pointing at the only online region;\u00a0 you can tell because its borders are light, instead of dark.\u00a0 I’m not certain that this is quite visible enough, but I like that the map isn’t so overwhelmingly dark at the start of a game any more.\u00a0 Having such a dark map always made the water look like it was far too bright.\u00a0 Now the whole map is in much better balance.<\/p>\n
What’s more, now you can actually look in the various regions you might expand into next, and decide which you prefer visually, instead of having to guess about what color a region would turn out to be, once you’d activated it.<\/p>\n","protected":false},"excerpt":{"rendered":"
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