<\/a>The first mass migration of subscribers from one region to another, viewed from very high up.<\/p><\/div>\n
Just barely visible in the middle of that pass is a line of subscribers, traveling single-file (need to fix that), crossing the boundary between regions as they travel from one region (where they started) to an adjacent one (where there are quests available).\u00a0 And the world not exploding as it happens.\u00a0 (The white lines shown in both screenshots represent path obstructions.\u00a0 We ignore those while traveling across a mountain pass, but otherwise characters will try to avoid crossing any of those lines)<\/p>\n
So the game’s pathfinding system can now cope with any length journey;\u00a0 subscribers may travel through any number of regions to reach their destination, and if there’s an available path, they’ll find it.\u00a0 Note that there’s no real ‘AI’ hooked up to this travelling yet;\u00a0 for these tests, I simply cheated and made AI aware of available activities in adjacent, accessible regions.\u00a0 But the mechanics of how to actually move from one region to another was definitely the hard part, here;\u00a0 now that I can get the characters to physically travel through the mountain passes, making them intelligently decide when they’d like to do it is the easy part.<\/p>\n
Getting this to work took a lot more time and effort than I expected, so I don’t think I’ll quite have the milestone 7 build finished by the end of this week.\u00a0 But I’m very close.\u00a0 Definitely within the next four or five days, just to give me time to really bed down the subscriber AI logic for when to travel from one region to another.<\/p>\n
More updates soon, as the Milestone 7 build approaches!<\/p>\n","protected":false},"excerpt":{"rendered":"
So it’s finally happening; subscribers can now actually travel between MMO regions. Pictured here is the very first subscriber to decide to travel from one region to another, immediately before passing from one region into the other. Not pictured is the game universe abruptly exploding a few seconds later, because the system couldn’t cope with…<\/p>\n","protected":false},"author":1,"featured_media":3518,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"https:\/\/www.vectorstorm.com.au\/wp-content\/uploads\/2014\/11\/Screen-Shot-2014-11-29-at-2.42.20-pm.png","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-UJ","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3517"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=3517"}],"version-history":[{"count":8,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3517\/revisions"}],"predecessor-version":[{"id":3527,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3517\/revisions\/3527"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media\/3518"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=3517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=3517"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=3517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}