{"id":3394,"date":"2014-08-09T00:19:30","date_gmt":"2014-08-08T14:19:30","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=3394"},"modified":"2014-08-09T00:24:34","modified_gmt":"2014-08-08T14:24:34","slug":"3394","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2014\/08\/09\/3394\/","title":{"rendered":""},"content":{"rendered":"

\"Screen<\/a>New in MMORPG Tycoon 2, there can now be a different model per character type.<\/p>\n

In this image, the models for each class are all very similar, but each class gets a different set of colors. The same is true of NPCs and monsters. The system supports having more differences between models (different shapes, textures, etc), but I haven’t actually taken advantage of that.<\/p>\n

In theory, the system supports having different skeletons as well, so we could have some characters be bipeds, and some be quadrupeds. But I haven’t actually tested that yet; that’s on my list for soon.<\/p>\n

The eventual goal is to allow these models to be editable by end-users (to some extent). I’m not there yet, but I’m slowly getting there..<\/p>\n

According to my task tracker, I’m 50% of the way to my MS6 criteria. Which is good news, but it’s going a little bit slower than I’d hoped. Will keep plugging away at it, though!<\/p>\n","protected":false},"excerpt":{"rendered":"

New in MMORPG Tycoon 2, there can now be a different model per character type. In this image, the models for each class are all very similar, but each class gets a different set of colors. The same is true of NPCs and monsters. The system supports having more differences between models (different shapes, textures,…<\/p>\n","protected":false},"author":1,"featured_media":3395,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"https:\/\/www.vectorstorm.com.au\/wp-content\/uploads\/2014\/08\/Screen-Shot-2014-08-09-at-12.13.41-am.png","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/so9WK-3394","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3394"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=3394"}],"version-history":[{"count":3,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3394\/revisions"}],"predecessor-version":[{"id":3398,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3394\/revisions\/3398"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media\/3395"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=3394"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=3394"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=3394"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}