{"id":3272,"date":"2014-06-27T16:31:33","date_gmt":"2014-06-27T06:31:33","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=3272"},"modified":"2014-06-27T16:32:41","modified_gmt":"2014-06-27T06:32:41","slug":"rendertech-5-build","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2014\/06\/27\/rendertech-5-build\/","title":{"rendered":"RenderTech 5 Build"},"content":{"rendered":"
This is a slightly experimental build.\u00a0 In appearance, it’s almost identical to the Milestone 4 build from earlier this week, but under the hood it’s almost completely different.<\/p>\n
Here’s a list of differences:<\/p>\n
So there’s not really anything new to see or do in this build, but I’d be grateful if folks could download it anyhow, and verify whether or not it works for you! And also how it compares against the MS4 build in terms of speed\/smoothness, if any difference is noticeable.<\/p>\n
Thanks, guys, I really appreciate your help!<\/p>\n","protected":false},"excerpt":{"rendered":"
This is a slightly experimental build.\u00a0 In appearance, it’s almost identical to the Milestone 4 build from earlier this week, but under the hood it’s almost completely different. Here’s a list of differences: Now requires an OpenGL 3.3 core profile. All buildings, trees, monsters, and players are drawn using instancing. Which means that it should…<\/p>\n","protected":false},"author":1,"featured_media":3195,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"https:\/\/www.vectorstorm.com.au\/wp-content\/uploads\/2014\/05\/opengl-logo.gif","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-QM","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3272"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=3272"}],"version-history":[{"count":3,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3272\/revisions"}],"predecessor-version":[{"id":3275,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3272\/revisions\/3275"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media\/3195"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=3272"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=3272"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=3272"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}