{"id":3007,"date":"2014-01-02T17:12:10","date_gmt":"2014-01-02T07:12:10","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=3007"},"modified":"2014-01-02T17:13:29","modified_gmt":"2014-01-02T07:13:29","slug":"five","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2014\/01\/02\/five\/","title":{"rendered":"Five"},"content":{"rendered":"

Just by the way..\u00a0 my MMORPG Tycoon 2 issue tracker now has only five items remaining for the MS3 build.\u00a0 And I have five days to accomplish them;\u00a0 I’m feeling pretty good about the chances of having something real to show for that milestone build.<\/p>\n

For MS3, I’m trying to meet the goals I originally set for the MS1 build (nearly three years ago, distressingly) — have the player build an MMORPG starting area, and get simulated subscribers to play and out-level it.\u00a0 There’s some extra stuff in MS3, too, such as being able to choose your starting region, more thoughtfully-designed terrain editing, a distinction between AI GMs and AI developers, etc.\u00a0 And this:<\/p>\n

Amongst the things I accomplished today, I very nearly finished revamping AI pathfinding to avoid impassable terrain.\u00a0 There’s probably still about an hour more of work in that, but I’m going to leave that for tomorrow.\u00a0 AI players are now avoiding walking over mountains and canyons.\u00a0 They’re just being a little stilted about it;\u00a0 I need to smooth out the paths they take, again.\u00a0 This could never have been done in the MS1 codebase;\u00a0 it’s only been my recent revamp of the terrain engine which has even let me begin to consider giving this sort of smarts to the simulated players.<\/p>\n

Finally, it’s worth noting that MS3 will not<\/em> support saved games.\u00a0 There’s just no time to give that the sort of testing which it needs before release.\u00a0 Save support is on my list for milestone build 4, though.\u00a0 Whenever that happens.<\/p>\n","protected":false},"excerpt":{"rendered":"

Just by the way..\u00a0 my MMORPG Tycoon 2 issue tracker now has only five items remaining for the MS3 build.\u00a0 And I have five days to accomplish them;\u00a0 I’m feeling pretty good about the chances of having something real to show for that milestone build. For MS3, I’m trying to meet the goals I originally…<\/p>\n","protected":false},"author":1,"featured_media":3008,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"aside","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"https:\/\/www.vectorstorm.com.au\/wp-content\/uploads\/2014\/01\/5.png","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/so9WK-five","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3007"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=3007"}],"version-history":[{"count":2,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3007\/revisions"}],"predecessor-version":[{"id":3011,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/3007\/revisions\/3011"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media\/3008"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=3007"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=3007"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=3007"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}