{"id":2918,"date":"2013-11-05T20:15:44","date_gmt":"2013-11-05T10:15:44","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2918"},"modified":"2013-11-11T18:06:04","modified_gmt":"2013-11-11T08:06:04","slug":"leap-faith","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2013\/11\/05\/leap-faith\/","title":{"rendered":"The leap of faith"},"content":{"rendered":"
So I’m not completely certain about this yet, but I’m going to announce it anyway.<\/p>\n
I’m going to be releasing<\/strong> the third milestone build of<\/strong> MMORPG Tycoon 2 on January 6th<\/strong> — that’s just over two months from now.\u00a0 It’ll be a free download from this site.\u00a0 And if all goes well, it’ll be the first fully playable version of MMORPG Tycoon 2.<\/p>\n Of course, if all doesn’t<\/em> go well, then I’ll release whatever I have anyway.\u00a0 And the fully playable version will follow shortly afterward.<\/p>\n Here’s what I intend to have in that build of the game:<\/p>\n Notable things which will NOT be present:<\/p>\n Notable big tasks which I need to get done for this build:<\/p>\n There are some big updates.\u00a0 I’ve had a few brainwaves over the past two weeks which have overcome almost all of the technical roadblocks I’ve been struggling with over the past year, and so I’m suddenly steaming ahead again.\u00a0 Feels nice to be so productive, once again!<\/p>\n Will post more in the near future, but the big new idea that solves the worst of my technical problems is adding simulation of game patches.\u00a0\u00a0 If I simulate game patches, then everything becomes less challenging, technically — I don’t have to update full-resolution world terrain in real-time on slow machines while people are editing, the way I did before — instead, I only need to update a low-resolution preview.\u00a0 The real full-resolution terrain then only gets generated when the patch goes live, and I can take as long as I like to do that terrain generation (It’d be fine to take a couple of seconds in order to roll out a patch, instead of having to complete the whole process in under 0.016 seconds, as I currently need to).<\/p>\n","protected":false},"excerpt":{"rendered":" So I’m not completely certain about this yet, but I’m going to announce it anyway. I’m going to be releasing the third milestone build of MMORPG Tycoon 2 on January 6th — that’s just over two months from now.\u00a0 It’ll be a free download from this site.\u00a0 And if all goes well, it’ll be the…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-L4","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2918"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=2918"}],"version-history":[{"count":5,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2918\/revisions"}],"predecessor-version":[{"id":2927,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2918\/revisions\/2927"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=2918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=2918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=2918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}\n
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