{"id":2903,"date":"2013-09-26T22:25:25","date_gmt":"2013-09-26T12:25:25","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2903"},"modified":"2013-09-26T22:25:25","modified_gmt":"2013-09-26T12:25:25","slug":"picking-oneself-dusting-oneself","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2013\/09\/26\/picking-oneself-dusting-oneself\/","title":{"rendered":"Picking oneself up, dusting oneself off"},"content":{"rendered":"
So yesterday ended on a bit of a downer;\u00a0 the big system I’d been working on for much of the last month turns out to be non-workable.\u00a0 And worse, it seems obvious in retrospect that it wasn’t ever going to be able to make the sorts of terrain that I actually want the game to have;\u00a0 I should have realised that from the start.<\/p>\n
SO, today I’ve made some decisions about where things are going.<\/p>\n
I still need to do some testing to figure out what the right number of zones is per region.\u00a0 I suspect I have too many of them right now;\u00a0 my instinct is that probably somewhere around 20 would be about right (right now an average region has about 50 zones in it), but it will take some experimenting to really sort this out.<\/p>\n
But I really want to make some big progress very quickly.\u00a0 Make up for lost time.<\/p>\n","protected":false},"excerpt":{"rendered":"
So yesterday ended on a bit of a downer;\u00a0 the big system I’d been working on for much of the last month turns out to be non-workable.\u00a0 And worse, it seems obvious in retrospect that it wasn’t ever going to be able to make the sorts of terrain that I actually want the game to…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-KP","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2903"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=2903"}],"version-history":[{"count":1,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2903\/revisions"}],"predecessor-version":[{"id":2904,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2903\/revisions\/2904"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=2903"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=2903"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=2903"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}