{"id":2835,"date":"2013-06-10T16:43:33","date_gmt":"2013-06-10T06:43:33","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2835"},"modified":"2013-06-10T16:43:33","modified_gmt":"2013-06-10T06:43:33","slug":"dudes","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2013\/06\/10\/dudes\/","title":{"rendered":"Dudes"},"content":{"rendered":"
<\/a>I’ve finally gotten around to starting on implementing the simple “block” representation of player characters in MT2.\u00a0 For quite a while, I was thinking about using sprites for the player characters, perhaps similar to the simple, iconic ones in Prison Architect<\/a>.\u00a0 But because our camera can zoom right down to ground level, I felt that that approach wasn’t going to fully work.\u00a0 So instead, I’m going for a very simple blocky “low-polygon” look, I think.<\/p>\n This is a screenshot of the very first time I ran MT2, using procedurally generated models instead of simple blocks.<\/p>\n Important things to notice:<\/p>\n Also, obviously there are no textures or animations on them yet.\u00a0 That’s coming, once I have general body size and shape more or less where I want it.<\/p>\n","protected":false},"excerpt":{"rendered":" I’ve finally gotten around to starting on implementing the simple “block” representation of player characters in MT2.\u00a0 For quite a while, I was thinking about using sprites for the player characters, perhaps similar to the simple, iconic ones in Prison Architect.\u00a0 But because our camera can zoom right down to ground level, I felt that…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/so9WK-dudes","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2835"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=2835"}],"version-history":[{"count":1,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2835\/revisions"}],"predecessor-version":[{"id":2837,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2835\/revisions\/2837"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=2835"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=2835"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=2835"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}\n