{"id":2782,"date":"2013-02-20T21:02:32","date_gmt":"2013-02-20T11:02:32","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2782"},"modified":"2013-02-20T21:02:32","modified_gmt":"2013-02-20T11:02:32","slug":"here-it-is","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2013\/02\/20\/here-it-is\/","title":{"rendered":"Here it is"},"content":{"rendered":"
As I’ve been trying to figure out what game to make for this Game in a Week project, I’ve had a lot of thoughts.<\/p>\n
I promised myself that I was going to make a smaller game — a game which I could have playable early in the week, instead of programming the basic features right up until the last minute, as I did for the last few Game in a Week.\u00a0 Part of this was the decision that whatever my game was this week, that it would be a 2D game, and rendered entirely using simple vector graphics.\u00a0 I really didn’t want to be spending all my time working on creating 3D artwork.<\/p>\n
My mind kept returning to my Asteroids testbed.\u00a0 As I mentioned yesterday, I’d been thinking about doing a little game like that and building a small epic space battle game out of it.\u00a0 But honestly, making a game that’s about shooting things just doesn’t inspire me.\u00a0 I spent years straining against that sort of game design while I was in the games industry, and doing it now would feel like giving in.<\/p>\n
So as I was daydreaming about those sorts of games, I imagined an introductory sequence where the player flew his spaceship into the combat area, was immediately destroyed, and then took over control of a weapon-less space whale, which, in my mind, was like the space whales from Starglider 2<\/a>, a game I remember well from my childhood.\u00a0 The player would then “swim” the whale around through the fight, simply trying to survive by keeping out of the way.\u00a0 Theme:\u00a0 “I don’t know why I came” — the whale not knowing why it’s here.<\/p>\n Of course, that doesn’t seem like a particularly strong motivation.\u00a0 And there’s no really obvious reason for the whale to not simply go arbitrarily far away.<\/p>\n And that’s when I thought about Farscape<\/a>.\u00a0 And Leviathan<\/a>.\u00a0 I can cast the player as the giant living spaceship, but give him a crew who don’t know what the spaceship is intending.<\/p>\n And so for the moment, this is the plan I’m going to follow for this Game in a Week:<\/strong>\u00a0 The player is a giant space ship, and has an AI crew.\u00a0 The player can go places and try to get his crew to do things, but the crew may or may not understand what the player wants.\u00a0 Or be willing to help the player.\u00a0 The theme, then, is still “I don’t know why I came”, but not regarding the ship;\u00a0 instead it’s regarding the crew<\/em>.<\/p>\n As always, this Game in a Week<\/em> game design is subject to radical change on very short notice.\u00a0 But thus far, this is the first idea for this theme with which I’ve been completely happy.<\/p>\n","protected":false},"excerpt":{"rendered":" As I’ve been trying to figure out what game to make for this Game in a Week project, I’ve had a lot of thoughts. I promised myself that I was going to make a smaller game — a game which I could have playable early in the week, instead of programming the basic features right…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[41,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-IS","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2782"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=2782"}],"version-history":[{"count":2,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2782\/revisions"}],"predecessor-version":[{"id":2784,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2782\/revisions\/2784"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=2782"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=2782"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=2782"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}