{"id":2582,"date":"2012-07-15T19:46:47","date_gmt":"2012-07-15T09:46:47","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2582"},"modified":"2012-07-15T19:49:18","modified_gmt":"2012-07-15T09:49:18","slug":"milestone-2-1-build","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2012\/07\/15\/milestone-2-1-build\/","title":{"rendered":"Milestone 2.1 build"},"content":{"rendered":"
This is a small patch;\u00a0 it’s almost exactly the same as the Milestone 2 build, except:<\/p>\n
Bugfix:\u00a0 Roads and walls no longer strangely arc up into the air as they’re being built.<\/p>\n
Feature:\u00a0 Shadows now work via the standard preferences system.\u00a0 This means that you can go into the MMORPG Tycoon2.prefs file and enable\/disable shadows.\u00a0 You can also change the size of the shadow texture maps, if you don’t want to entirely give up shadows but your graphic card can’t quite handle the default size for them.\u00a0 (Since preferences files are stored in a hidden place on OS X, I’ve provided some pre-built sets of preference files, and double-clickable command files to install them.\u00a0 On Windows, preference files are stored inside the Data\/Preferences directory, and the preference files can easily be edited in notepad or any other text editor)<\/p>\n