{"id":2457,"date":"2012-04-11T21:07:18","date_gmt":"2012-04-11T11:07:18","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2457"},"modified":"2012-04-11T21:11:21","modified_gmt":"2012-04-11T11:11:21","slug":"submitted-for-your-approval","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2012\/04\/11\/submitted-for-your-approval\/","title":{"rendered":"Submitted for your approval"},"content":{"rendered":"
<\/a>This is a screenshot of the first run of MMORPG Tycoon 2 running under Linux. \u00a0It’s built via a cmake setup — the same script which builds on Windows and Mac. \u00a0And it’s building from a VectorStorm library trunk that’s shared with the Testbeds samples.<\/p>\n The big troubles all came from the fact that MacOS X and Windows don’t care about the case of filenames, while Linux does. \u00a0So the three compile errors I had were all from files #including other files, and making a mistake about capitalisation.<\/p>\n In terms of game itself, the Linux build mostly — mostly — worked straight out of the tin.<\/p>\n So. \u00a0I now have MMORPG Tycoon 2 compiling live on Windows, Mac, and Linux machines, with equivalent graphics and sound, and compiling from the trunk of the VectorStorm library, so any changes I make to that can immediately be picked up by other projects using it, instead of needing to be manually ported back and forth between projects.<\/p>\n Now I need to figure out where I’m going to host these repositories. \u00a0For a while, I was hosting them on gitorious<\/a>, but from where I am in the world, that’s pretty slow (although I quite like the gitorious software). \u00a0I might try on github<\/a>, and see if that’s a little more tolerable. \u00a0Or if not, I’ll just make them publicly accessible directly from this site, the way that I did for the old subversion-based code repositories.<\/p>\n Once I have that bit sorted out, I think I’m going to do another “game in a week”, just to shake out the kinks from the new system. \u00a0More news later in the week.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":" This is a screenshot of the first run of MMORPG Tycoon 2 running under Linux. \u00a0It’s built via a cmake setup — the same script which builds on Windows and Mac. \u00a0And it’s building from a VectorStorm library trunk that’s shared with the Testbeds samples. The big troubles all came from the fact that MacOS…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[4,24,25,3],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-DD","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2457"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=2457"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/2457\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=2457"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=2457"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=2457"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}\n
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