{"id":2457,"date":"2012-04-11T21:07:18","date_gmt":"2012-04-11T11:07:18","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2457"},"modified":"2012-04-11T21:11:21","modified_gmt":"2012-04-11T11:11:21","slug":"submitted-for-your-approval","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2012\/04\/11\/submitted-for-your-approval\/","title":{"rendered":"Submitted for your approval"},"content":{"rendered":"

\"\"<\/a>This is a screenshot of the first run of MMORPG Tycoon 2 running under Linux. \u00a0It’s built via a cmake setup — the same script which builds on Windows and Mac. \u00a0And it’s building from a VectorStorm library trunk that’s shared with the Testbeds samples.<\/p>\n

The big troubles all came from the fact that MacOS X and Windows don’t care about the case of filenames, while Linux does. \u00a0So the three compile errors I had were all from files #including other files, and making a mistake about capitalisation.<\/p>\n

In terms of game itself, the Linux build mostly — mostly — worked straight out of the tin.<\/p>\n