{"id":2452,"date":"2012-03-27T21:53:04","date_gmt":"2012-03-27T11:53:04","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=2452"},"modified":"2012-03-27T22:27:53","modified_gmt":"2012-03-27T12:27:53","slug":"a-non-update-update-2","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2012\/03\/27\/a-non-update-update-2\/","title":{"rendered":"A non-update update"},"content":{"rendered":"
Very short update today.<\/p>\n
Windows side of the cmake build is mostly ready to go.\u00a0 It actually is turning out to be a little tricky, just because of how difficult it is to guess just where different libraries might be installed on Windows.\u00a0 In practice, this means a lot of hand-holding with cmake, when setting up a project file, just letting it know where you’ve installed the various required libraries and headers.<\/p>\n
All of the source code files for VectorStorm and its testbed games compile successfully on Windows, I’m just working on sorting out the final linking stage to produce a working executable now.\u00a0 Hopefully should be good to go sometime tomorrow.<\/p>\n
Crossing fingers!<\/p>\n