{"id":179,"date":"2008-06-26T21:02:49","date_gmt":"2008-06-26T11:02:49","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=179"},"modified":"2008-06-26T21:02:49","modified_gmt":"2008-06-26T11:02:49","slug":"mmorpg-tycoon-development-timeline","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/06\/26\/mmorpg-tycoon-development-timeline\/","title":{"rendered":"MMORPG Tycoon development timeline"},"content":{"rendered":"
So now that the PCG competition is over, it’s time to consider future directions for MMORPG Tycoon.\u00a0 Development will be slowish, of course, as it’s really a side project for me.\u00a0 And I do expect to continue to do occasional “Game in a Week”s, just to stay fresh.<\/p>\n
But on MMORPG Tycoon, I have a pretty good idea of what I’ll implement for version 1.1.<\/p>\n
More beneath the fold.<\/p>\n
My rough list of what I’m planning to implement for version 1.1:<\/p>\n
Overally, the main notable thing that I don’t plan to change in 1.1 is the “maximum number of users per region” restriction.\u00a0 That is actually one of the core gameplay challenges of MMORPG Tycoon;\u00a0 how to keep your users happy, while strategically arranging your buildings and zones to keep from letting your users bunch up together in just a single server.<\/p>\n
Of course, I don’t know when 1.1 will be finished;\u00a0 as you can tell from the task list above, it’s a really big job, and I’m just doing this for free in my spare time, but I’m sure I’ll put up a beta build from time to time to get people to try out the various gameplay concepts.\u00a0 :)<\/p>\n","protected":false},"excerpt":{"rendered":"
So now that the PCG competition is over, it’s time to consider future directions for MMORPG Tycoon.\u00a0 Development will be slowish, of course, as it’s really a side project for me.\u00a0 And I do expect to continue to do occasional “Game in a Week”s, just to stay fresh. But on MMORPG Tycoon, I have a…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-2T","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/179"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=179"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/179\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=179"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=179"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=179"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}