{"id":1547,"date":"2010-09-26T23:02:20","date_gmt":"2010-09-26T12:02:20","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1547"},"modified":"2010-09-26T23:02:20","modified_gmt":"2010-09-26T12:02:20","slug":"combat-system-2-0-is-go-well-sorta","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/09\/26\/combat-system-2-0-is-go-well-sorta\/","title":{"rendered":"Combat System 2.0 is Go (well, sorta)"},"content":{"rendered":"
In bullet point form, here’s the new stuff:<\/p>\n
Stuff that’s not yet written:<\/p>\n
So right now, the combat system only works for a human player; \u00a0there’s no AI code written yet to trigger attacks. \u00a0This makes my test combats a little bit one-sided, since monsters will run up to me and then sit there, not actually attacking while I pummel them senseless. \u00a0But that situation won’t last too long; \u00a0the AI will come right after the editing GUI.<\/p>\n
In other news, work is going to be a bit busy this coming week, so development on MT2 is likely to be a bit slow for the next little while. \u00a0Hopefully not for too long. \u00a0Crossing fingers! \u00a0:)<\/p>\n","protected":false},"excerpt":{"rendered":"
In bullet point form, here’s the new stuff: Monsters and PCs are now basically the same thing, just being controlled by different AI code. \u00a0This dramatically simplified moving things over to the new combat system. \u00a0NPCs (shopkeepers, quest-givers, etc) will eventually also be controlled by this same system, but aren’t yet; \u00a0right now, they’re still…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-oX","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1547"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=1547"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1547\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=1547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=1547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=1547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}