{"id":1444,"date":"2010-07-18T10:06:44","date_gmt":"2010-07-17T23:06:44","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1444"},"modified":"2010-07-18T10:10:16","modified_gmt":"2010-07-17T23:10:16","slug":"ages-back","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/07\/18\/ages-back\/","title":{"rendered":"Ages back.."},"content":{"rendered":"
Back in the early days of this \u00a0web log, I wrote a short series of articles about “awesome” game ideas, as distinct from “good” game ideas. \u00a0One of the three game concepts I put forward in that series<\/a> was this: \u00a0“A platform game where the player may drastically grow and shrink at will.”<\/p>\n Well, imagine my surprise to find that somebody’s independently designed and implemented a prototype of that game! \u00a0(Warning: \u00a0requires the Unity<\/a> browser plug-in) \u00a0 I’m thrilled to see how well the concept works in practice, and doubly-thrilled that I didn’t have to build it myself, to get that validation. \u00a0:)<\/p>\n I wish there were more levels and more polish, but as a proof of concept, I think it really, really works.<\/p>\n