{"id":1253,"date":"2010-05-06T00:16:04","date_gmt":"2010-05-05T13:16:04","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1253"},"modified":"2010-05-06T00:16:04","modified_gmt":"2010-05-05T13:16:04","slug":"more-little-bits-of-dev","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/05\/06\/more-little-bits-of-dev\/","title":{"rendered":"More little bits of dev"},"content":{"rendered":"
Worked more on those arrows (They’re now bright red, with a white outline, and have animations as they appear and disappear). \u00a0Fixed a bunch of internal VectorStorm engine bugs which had been stopping roads from drawing for the past few days, and was also breaking the bounding box generation for a lot of MMORPG Tycoon’s procedural building geometry (potentially could have resulted in bad clipping, but I’ve never actually noticed that happening).<\/p>\n
Also implemented a vsMatrix4x4 multiply, and a few other matrix-related functions that I thought I needed (but turned out not to). \u00a0The functions had been declared as existing since forever; \u00a0I just apparently \u00a0never remembered to actually define them in case somebody actually wanted to use them. \u00a0I still haven’t tested them; \u00a0for all I know, they could be totally broken, still! \u00a0Must get around to testing those, eventually. \u00a0(I’m pretty certain that at least my vsMatrix4x4::Inverse() function is completely wrong. \u00a0vsMatrix4x4 * vsMatrix4x4 might be okay. \u00a0But I wouldn’t bet my lunch money on it!)<\/p>\n","protected":false},"excerpt":{"rendered":"
Worked more on those arrows (They’re now bright red, with a white outline, and have animations as they appear and disappear). \u00a0Fixed a bunch of internal VectorStorm engine bugs which had been stopping roads from drawing for the past few days, and was also breaking the bounding box generation for a lot of MMORPG Tycoon’s…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-kd","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1253"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=1253"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1253\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=1253"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=1253"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=1253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}