{"id":113,"date":"2008-03-31T18:18:10","date_gmt":"2008-03-31T07:18:10","guid":{"rendered":"http:\/\/www.vectorstorm.org\/2008\/03\/31\/twisty-little-passages\/"},"modified":"2008-03-31T21:38:59","modified_gmt":"2008-03-31T10:38:59","slug":"twisty-little-passages","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2008\/03\/31\/twisty-little-passages\/","title":{"rendered":"Twisty Little Passages"},"content":{"rendered":"
And now for the bit that I didn’t have time to type out last night. :)<\/p>\n
Twisty Little Passages<\/a> is a neat history of interactive fiction; the genre that has grown out of text adventures. I bought my hardback copy from a bookshop stall at GDC in 2005, and have to confess that I still haven’t read the whole thing; it’s been on my “to be finished the next time I take a flight somewhere” list for ages, but keeps being passed over at the last moment, since it’s a reasonably sizable hardback book. In any case, the book is copyright 2003, and is published by The MIT Press.<\/p>\n I used to be heavily into interactive fiction, to the point that I had a few games of my own in progress, one of which was a tiny little experimental game entitled “The Jaws of Victory”, which I’d intended to finish up and enter in three different IFComp<\/a> competitions, but was completely stuck for a satisfying endgame sequence. Oh well. But I do still play the IFComp entries each year, though often not in time for the voting deadline.<\/p>\n Since it was mentioned in the quote providing the theme for the GiaW, I spent some time looking at Mystery House<\/a> today, as well as a few of the revamps and spoofs over at Mystery House Taken Over<\/a>. I’d not seen the game before, and as it turns out, it’s really an interesting piece of gaming history. I’m going to need to make a few nods to it in my game. :)<\/p>\n Anyhow. My plan now is to start prototyping the basic gameplay using a static set of data, both level geometry and events. Once I have a basic gameplay prototype, I’ll return to random generation of the game data, to make it play differently each time. Hopefully I’ll have a few concept screenshots within a day or two.<\/p>\n","protected":false},"excerpt":{"rendered":" And now for the bit that I didn’t have time to type out last night. :) Twisty Little Passages is a neat history of interactive fiction; the genre that has grown out of text adventures. I bought my hardback copy from a bookshop stall at GDC in 2005, and have to confess that I still…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[23,17],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-1P","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/113"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=113"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/113\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=113"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}