{"id":1129,"date":"2010-02-05T23:14:20","date_gmt":"2010-02-05T12:14:20","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1129"},"modified":"2010-02-05T23:14:20","modified_gmt":"2010-02-05T12:14:20","slug":"more-updates","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/02\/05\/more-updates\/","title":{"rendered":"More updates"},"content":{"rendered":"
I’ve been poking around a bit more with terrain\/building authoring, most recently with an MMORPG Tycoon 1.1-style overhead view map, which you can zoom in and out.<\/p>\n
Those who’ve been around for a while will remember that this was the original idea for how 2.0 would work; \u00a0you’d have a 1.1-style vector graphic map, but when you zoomed in, you’d zoom straight in to the full 3D view.<\/p>\n
As it turns out, though, it feels really weird to do that. \u00a0For one thing, converting from a forward-view to a down-view interface actually feels really weird. \u00a0And having the forced-downward vantage point while on the map also feels really weird. \u00a0And finally, going to the solidly vector-graphic look from the current 3D view just seems to clash, from my point of view; \u00a0the two styles don’t meld very well at all.<\/p>\n
So I’m still playing with it a little, but it isn’t feeling nearly as promising as it sounded when I was originally considering it. \u00a0Keeping terrain authoring and suchlike done exclusively via the FPS-style view may turn out to be the best way to go, after all.<\/p>\n","protected":false},"excerpt":{"rendered":"
I’ve been poking around a bit more with terrain\/building authoring, most recently with an MMORPG Tycoon 1.1-style overhead view map, which you can zoom in and out. Those who’ve been around for a while will remember that this was the original idea for how 2.0 would work; \u00a0you’d have a 1.1-style vector graphic map, but…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/po9WK-id","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1129"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=1129"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1129\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=1129"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=1129"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=1129"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}