{"id":1100,"date":"2010-01-24T00:05:02","date_gmt":"2010-01-23T13:05:02","guid":{"rendered":"http:\/\/www.vectorstorm.org\/?p=1100"},"modified":"2010-01-24T00:05:02","modified_gmt":"2010-01-23T13:05:02","slug":"success","status":"publish","type":"post","link":"https:\/\/www.vectorstorm.com.au\/2010\/01\/24\/success\/","title":{"rendered":"Success!"},"content":{"rendered":"

\"\"<\/a>Apologies; \u00a0another screenshot which contains absolutely nothing visibly new. \u00a0But after far too many hours, I’ve finally fixed up the drawing of procedural models to work either using shared models for common things, or with custom models for things that need to be unique.<\/p>\n

Most things in MMORPG Tycoon 2 go through this code. \u00a0Region boundaries, buildings, monsters, players, NPCs, the GraveShip, quest boundaries, etc, all work through this single interface, so it was important to keep supporting things that were all unique (regions, quests), while also sharing resources between things that were all the same (monsters, players). \u00a0This also vastly simplified the code, and will make it easier to work with in the future. \u00a0Bonus!<\/p>\n

So the shot above looks exactly like it did before. \u00a0Which from where I’m sitting, means that it’s pretty awesome. \u00a0:)<\/p>\n","protected":false},"excerpt":{"rendered":"

Apologies; \u00a0another screenshot which contains absolutely nothing visibly new. \u00a0But after far too many hours, I’ve finally fixed up the drawing of procedural models to work either using shared models for common things, or with custom models for things that need to be unique. Most things in MMORPG Tycoon 2 go through this code. \u00a0Region…<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":""},"categories":[24,25],"tags":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/so9WK-success","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1100"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=1100"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/posts\/1100\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=1100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/categories?post=1100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/tags?post=1100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}