{"id":3,"date":"2008-01-02T22:17:30","date_gmt":"2008-01-02T11:17:30","guid":{"rendered":"http:\/\/www.gridbug.org\/~trevor\/wordpress\/about-vectorstorm\/"},"modified":"2012-09-22T09:54:48","modified_gmt":"2012-09-21T23:54:48","slug":"about-vectorstorm","status":"publish","type":"page","link":"https:\/\/www.vectorstorm.com.au\/about-vectorstorm\/","title":{"rendered":"About VectorStorm"},"content":{"rendered":"
\nThere are several sites out there where prolific programmers challenge themselves to release large numbers of games over very short periods of time, often as frequently as a new game every week, or every month.<\/p>\n
But you never get to see behind the curtain; see how the games are actually created and assembled, how they evolve on a day-to-day basis. Enter VectorStorm, a day by day chronicle of my game development activities.<\/p>\n
For the programmers out there, VectorStorm is designed to be a framework inside which one can quickly prototype games. By focusing on 2D games using simple vector graphics, VectorStorm tries to remove the “but I can’t draw” sticking point that stops so many capable programmers from ever attempting to make a game. Most games are open source, with code available under the GPLv3, and data files under licenses which permit non-commercial redistribution, and implemented using SDL and OpenGL.\u00a0 The engine itself is released under the terms of the zlib license, so feel free to use it for commercial\/proprietary purposes if you like. It will compile and run under Windows, Macintosh, Linux, or virtually any other operating system you’d like to throw at it.<\/p>\n
Check the links in the sidebar to pre-built binaries of VectorStorm releases, to its public Github repository, and to further news updates about its development. Hope you enjoy your time here!<\/p>\n","protected":false},"excerpt":{"rendered":"
There are several sites out there where prolific programmers challenge themselves to release large numbers of games over very short periods of time, often as frequently as a new game every week, or every month. But you never get to see behind the curtain; see how the games are actually created and assembled, how they…<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"spay_email":""},"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/Po9WK-3","_links":{"self":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/pages\/3"}],"collection":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/comments?post=3"}],"version-history":[{"count":0,"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/pages\/3\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.vectorstorm.com.au\/wp-json\/wp\/v2\/media?parent=3"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}