Collision bugs are the best bugs

So that problem I mentioned yesterday — having roads end up being selected as though they were in front of objects which they were actually behind — eventually turned out to be a nasty little leak of temporary collision result data which was being generated as part of an optimisation. Basically, when I’m trying to…

Iqkeb, meet Jagyuz

So as I was implementing the mechanics of selecting objects and getting information about them, I was reminded about just how hilariously awful my character name generation code from MMORPG Tycoon 1 was.  Generating such unpronounceable character names as “Iqkeb”, “Adqiy”, and “Ojkage”, it really is going to need a big overhaul for MMORPG Tycoon…

Online and Offline

So my web server apparently decided to die in a rather spectacular way about two hours ago;  I only just realised it now, as I came to post this update.  Apologies to those who may not have been able to connect during that time!  I’ll be watching closely to make sure it remains okay. On…

Slow day

Today, I actually got very little work done;  was doing the rounds and looking at various new MMORPGs.  Took a peek at Champions Online and the new free-to-play DnD Online, neither of which really thrilled me.  Each had some interesting minor variations on the standard MMORPG formula, but neither seemed to do anything that was…