UI work

More UI mockup happening.  Here’s kind of what I’ve been thinking;  please feel free to comment! Persistant bottom toolbar.  This bottom toolbar will have about eight buttons in it, which will be square-ish (more square than the ones you see here), most of which will open other windows (such as the ‘Build’ button seen here,…

Overview map with water

Here’s a slightly updated version of the hacky “full MMORPG view” map, where I’ve begun setting many regions as “ocean” regions.  In this case, I’ve told the MMORPG region generation routine that I want two main continents, much like WoW has.  It’s pretty trivial to adjust this to have one huge landmass, or lots of…

My shameless love of polish

I’ve mentioned before (and some may have guessed purely from the infrequent postings on my only-half-joking game review site) that I’m a nut for highly polished games;  games which show a strong attention to the craft of making games, with love and attention lavished upon even their most inconsequential nooks. So yesterday, I took advantage of…

The whole enchilada

So today I did something which I’ve been meaning to do for months;  I put in some quick full-MMORPG visualisation code. What you’re looking at in this screenshot is almost the entire MMORPG map (there’s a little bit that’s behind the camera or off to one side or the other), viewed from four kilometers up.…