Save games

One of the biggest nightmares for me in MMORPG Tycoon 1 and 1.1 was that of save game support.  In version 1, there was well over a megabyte of binary data that had to be saved and loaded successfully, to resume a game in progress.  In version 1.1, that size was growing drastically, as all…

Procedural geometry

I know I said I wasn’t going to write any code today, but..  what can I say, I’m weak.  :) Today I started putting in the bare bones of procedural geometry generation.  In the bottom right of this screenshot, we’re looking at a starting area.  The game has requested a simple block of a rough…

Action Bar

Another boring screenshot today.  Ordinarily I would have made a video and posted it, but I have a big day tomorrow and am going to be getting to sleep early tonight.  Maybe I’ll do it tomorrow. Today I implemented the Action Bar that I mentioned on Wednesday last week. The action bar has eight spaces for…

Learning to fly

This is a boring screenshot;  this really ought to have a video, instead, but there’s still a little more interface work that’s going to be required before I can really fill out a video.  The screenshot here is from my first GraveShip flight. Right now, the GraveShip handles much like a FPS “noclip” camera (except…

The Banhammer

I always felt bad that there was no way to wield the infamous Banhammer in my MMORPG Tycoon games.  Well, no more;  MMORPG Tycoon 2 will be the first one to proudly support people’s desires to wantonly ban subscribers with or without cause.  (It will also be the first to allow you to buff or nerf…