Delaunay

What you’re looking at here is known in mathematic circles as a Delaunay tesselation (viewed from a skewed angle).  Basically, pick a bunch of random points in space, then join those points together with lines in such a way as to make the nicest triangles possible.  Of course, being a mathematics thing, there’s actually a…

Today’s new stuff

I kind of hinted at this in an earlier post today, but I wanted to include this specifically, here. Today, I created a master “ScriptEngine” system, for coordinating the new text-command-based messages being sent by the buttons in the context button matrix and the action bar.  (I imagine that I’ll eventually retrofit the buttons in…

Save Games, Part Finale

Last post about save game stuff, I promise! Here’s a quick screenshot of my test of the new “auto savefile handling” that I’ve been talking about for the past few days;  it seems to work reasonably well!  And it’s hilighted a few issues;  like that I apparently have both a “loggedIn” and an “online” value…

Save Games, Part Two

Been doing more work on figuring out how to manage data in such a way that I won’t go insane, trying to manage the saved games for MMORPG Tycoon 2. I think I’ve now basically settled on a data description system which isn’t too onerous to use, and which has no performance penalty during runtime.…