MMORPG Tycoon 2 Milestone 7

Updated 9/12/2014: Resolved a DLL issue in the Windows build. Downloads Win32 build OSX build (requires OS X Yosemite) If you’re new to MMORPG Tycoon 2, skip down to the ‘First-Time Instructions’ section below. The game is still in development, and does not yet have a tutorial to teach the basics, so reading that section…

The state of Milestone 7

I’ve been running into a number of problems with the Windows build of Milestone 7, which eventually resulted in the complete breakdown of my Windows development setup. (To the point where I can’t even open Visual Studio any more) I’m currently building up a new Windows development machine, which hopefully that should give me more…

Milestone 7 build tomorrow

Update: short delay due to trouble with the Win32 build.  Hopefully the build will be ready to go in just a few hours!  (Will post details once I have a build up) This is just advance warning;  MMORPG Tycoon 2’s Milestone 7 build is now basically finished.  I’m going to play  with it tonight and…

Alas, poor Upiwhio

Travelling

So it’s finally happening; subscribers can now actually travel between MMO regions. Pictured here is the very first subscriber to decide to travel from one region to another, immediately before passing from one region into the other. Not pictured is the game universe abruptly exploding a few seconds later, because the system couldn’t cope with…

After

Smoother terrain

Just a little eye candy today. I’ve adjusted the terrain rendering such that most of the terrain information is now carried in textures, instead of in vertex data. This means that when I draw low-resolution terrain meshes (which have fewer vertices covering a larger area), those low-resolution meshes can still be use high-detail ground textures…