Forest — not really

I seem to be getting very little done, the last few days.  However, here’s a quick first pass at getting some simple models in as stand-ins for trees.  Of course, these don’t actually look anything at all like trees;  I’m discovering the limitations of my current procedurally generated model tools.  To turn these things into…

Today

Today I converted all Region-placed objects in MMORPG Tycoon 2 to render via the region’s octree.  This includes buildings, roads, monsters, player characters, and AI developers.  This basically means that any objects which aren’t at least vaguely in front of the camera won’t use up time being drawn by the graphics card. The player himself,…

Dividing space

Continuing in my tradition of working on things which can’t have screenshots taken of them… I’ve recently begun a short-term goal of putting a forest of thousands of trees into MMORPG Tycoon 2.  This task has two obvious sub-tasks, and a few non-obvious sub-tasks. The obvious sub-tasks are (1) create a tree model — preferably…

What I’ve been up to

Seems like I spend an awful lot of my time apologising for not posting more often.  Sorry about that!  ;) I’ve been spending a lot of time on the new user interface code — it’s now tightly integrated with the new save game code that I talked about a few months ago;  the same way…