The most boring screenshot ever

I’m amazingly thrilled to have gotten this working, but unfortunately it’s a very boring screenshot.  If you consult the past few screenshots and videos, you may notice some very visible seams between squares of terrain (though I mostly tried to avoid showing them, when I could).  These were caused by mismatched vertex normals between the…

VVVVVV

I’m a day late in posting this, as the weather here was shocking enough yesterday that I didn’t even turn my computer on.  But it’s really worth mentioning that Terry Cavanagh has just released his epic platformer VVVVVV.  There are already a good number of lavish reviews on the net, so I’ll just give the…

Re-generating terrain

Because I know you’re all curious, here’s what happens if you build a couple hills, place buildings on them, connect them with roads, and then fly far enough away that the terrain gets regenerated upon your return. Floating buildings and roads! Am currently working to fix this, and get the modified terrain back when it’s…

Today

Small bugfixes today, mostly.  Biggest one was finally fixing a bug which was resulting in monsters, devs, and characters seemingly randomly not being drawn, depending on which direction the camera was facing. Turns out that I’d inserted them into the octree incorrectly, and it was treating all of them as though they were sitting at…