The Info Window

I included this image in yesterday’s post, but didn’t really talk about it.  So I’ll do that today. This is the current version of the “Info Window”.  In the last few milestone builds, information about various things in the world could be retrieved by selecting the object and clicking the ‘Info’ button in the context…

Pixel-exact text troubles

I was going to post about various new features I’ve been adding to MMORPG Tycoon 2, but at the very last minute I noticed something very odd in my current build;  in some of the small text strings in one of the new windows, I was getting blurry text.  The sort of blurry text that…

Experimental implementation of rendering the terrain from a heightmap texture, instead of explicit meshes. There were a few bugs.

Happy holidays

Just wanted to post a quick note thanking everyone for their support and kind words over the last year; it’s really made a big difference for me! As my gift to you, here’s a gallery of entertaining rendering bugs I’ve created since the MS7 build. :)

Post MS7 round-up

So it’s been a week since the release of MMORPG Tycoon 2’s seventh milestone build. At this point, I feel like there are only a handful more milestones before the game will be in an alpha state. Which means that it’s time to start cleaning things up. First up, the Windows build. The Windows build…

Dunes

I’ve spent a little time on making desert more interesting. Previously, it was almost the same as fields, except yellow and with no grass. Now, it forms sand dunes. I’m still arguing with myself over the precise appearance, but I’m much happier now that the basic shape of desert terrain has a little more character…