An update on the roadmap

So, now that Milestone 8 is out the door, it’s time to talk about the future again. But first, the past.  Here is the blog post I made immediately after Milestone 3, one year ago today.  (image is the broken rendering from the original Milestone 1 Win32 build, in June of 2010)

Milestone 8.1

Due to a few issues some folks were having with the milestone 8 build, I’ve uploaded a new “Milestone 8.1” build.  That’s here: Windows build (We shouldn’t need an updated OSX build, since the troubles have only been reported under Windows).  As per conversations in the Milestone 8 post, I’ve switched back to distributing the…

MMORPG Tycoon 2 Milestone 8

UPDATE: An updated Windows build has been posted.  Please use that build instead of this one. Here it is, a day early;  milestone 8, the “everything outside the game” milestone.  Mostly what you’ll find in this build is an outside-of-game structure including a startup sequence, a title screen, credits, a loading screen, etc.  The Windows…

200 commits since MS7

I released MMORPG Tycoon 2’s Milestone 7 build on December 7th;  that’s just under six weeks ago.  In that time, I’ve made 200 commits to the codebase;  that’s an average of about 5 commits per day.  That’s only counting changes made to the game itself;  not ones made to the publicly available VectorStorm game engine…

Milestone 8 build incoming

This is just a very quick notice;  the milestone 8 build will be here in one week;  the 17th of January. I already have all the core features implemented;  it’s now just a matter of putting on a few more coats of polish. Biggest new features in it are outside of the core game itself; …