Everywhere I look, Matrices!

Warning:  technical brain-dump post.  I’ll try to have something more interesting to non-techies tomorrow.  :) So there’s a major VectorStorm engine update that’ll be happening sometime in the near future;  it’s really needed for MMORPG Tycoon 2 (and any other 3D games I might feel like doing in the future). Here’s the thing.  VectorStorm was…

VectorStorm trunk updated

Latest engine stuff from MMORPG Tycoon 2 development has now been brought into the VectorStorm library development trunk, and the testbed games have been adjusted to work with those changes. I’ve also uploaded the first new binary builds of those testbeds for the first time in ages.  The last build was of version 164 —…

Today

So it’s been a day of maintenance.  I’ve been merging all the VectorStorm library changes back into the public library trunk.  I’m about halfway through;  I’ve got the Mac build working, I’ll get the Win32 build going tomorrow.  The screenshot here is the original 3D sample that you may remember from ages back. Notable changes:…

A day of rest… or not.

So after pushing out all those bug fixes yesterday, I decided to take a day away from the MT2 codebase, before starting on work toward MS2. …and it didn’t really work out.  I ended up spending much of this “day off” playing with MT2’s shaders, just for fun.  As part of that, I found the…

New MS1 build – v1.04 (re-updated)

v1.04 OS X Build (Universal.  Requires OS X 10.5 “Leopard”) Win32 Build  (Updated to MS1.05 — see post above) Changes: Now runs on ATI cards.  (Still a few graphic glitches to chase down — particularly weird fog effects when placing buildings.) In order to get things running on the ATI cards, I switched the bloom…