Ages back..

Back in the early days of this  web log, I wrote a short series of articles about “awesome” game ideas, as distinct from “good” game ideas.  One of the three game concepts I put forward in that series was this:  “A platform game where the player may drastically grow and shrink at will.” Well, imagine…

Early task list

Finally starting to feel properly better, today, though I’m still finding myself becoming easily winded under any sort of physical exertion.  But at least the flu symptoms have abated. So I’m beginning to spec out what’s going to be in the MS2 build of MMORPG Tycoon 2.  It’s mostly gameplay stuff, but before I start…

Lack of updates

Hi, everyone — sorry I’ve not posted in the last few days;  been quite ill and have been taking time off to recover.  Am finally beginning to feel better again. During this illness, I finished playing/watching a bunch of things which were in my backlog.  These included: Prince of Persia: Forgotten Sands Super Mario Galaxy…

Map mode, graphic fixes, etc.

So I’ve been doing a fair bit of work on MMORPG Tycoon 2 over the past few days.  As I mentioned before, I’ve been prototyping up a “map mode”, which has been making promising progress.  I imagine that people will usually want to be modifying terrain from the map mode, since it gives a much…

Map view

The cursor needs to be bigger when you’re up this high, and I should probably fade out the clouds.  But it’s even nicer to paint the terrain from this view.