Major rendering restructure

Today I spent the whole day doing just one thing:  a major restructuring of VectorStorm’s rendering architecture.  This is, without a doubt, the biggest change to how rendering works in VectorStorm since I first wrote it. What you’re looking at in this screenshot is a not-yet-activated starting point, being rendered as a glowing outline, behind…

Faster

Here’s something I’ve been trying to figure out for a while — how to make the procedural geometry render faster. The problem is that this geometry is made up of lots of hierarchical objects.  These rough tree models, for example, each contain about 40 or 50 individual objects;  one for every branch.  This means that…

Very quick update

Hi, guys.  This is going to be an extremely quick update, since I’m pretty much wiped out after a long day. First thing: Yes, I finally have my Internet access back (yay!), and it’s faster and nicer than ever.  Imagine my surprise to find that in my absence, this web site had successfully weathered a…

Hiatus update

Just a couple quick comments. I’m typing this from my iPad on a 3G cellular network, as I’ve apparently gone over my limit of 20 gigabytes usage out of the advertised-as-60-gigabyte, also-advertised-as-“unlimited” broadband plan, which means that my ISP throttles my internet access to the point where even basic DNS lookups fail nine times out…