Little update

Some debug rendering, testing line of sight calculations (from that central location, drawing lines outwards as far as can be seen).  Think I’ve finally got them working! Anyhow.  Apologies for keeping everyone hanging for so long.  As I’m sure that everybody figured out long ago, the game I’ve been working on is an update of…

A short update

First, I want to apologise for the lack of updates recently.  I’ve been kind of hovering in that state where every night I’m saying, “I’m not quite ready to post an update, but almost.  Surely I’ll have something ready for tomorrow!” (we miss you, Leslie Nielsen)  I promise, a proper update on my game tomorrow.…

And on the topic of unsubtle hints

So I’ve been spending the day alternately coding and preparing for the game development masterclass stuff that I mentioned last week.  I believe that I’m still on track for a “first playable” build by the end of next week. Also, today I played a little Costume Quest, and a little Pinball FX 2.  But only…

Hopefully to help someone else

When I was working on handling changing iPhone orientations, I ran into one major issue which doesn’t appear to have been addressed anywhere on the Internet.  So I figured that I’d post the solution I eventually found here, in the hopes that someone who has this problem in the future will find this blog post…

GUI takes time

So here’s the fun thing.  The screenshot today doesn’t look much different than the one yesterday, and yet there’s been about ten hours invested in it.  That time is mostly hidden inside the clock at the bottom center, which has some fairly complicated interactions with touch controls, much improved over the clock you could see…