GoGoGo, a post-mortem
So, some discussion on GoGoGo; what went well, what didn’t, and what I’ve learned from the experience. As I mentioned before, Increpare proposed an end-of-year game jam (link to his game), and I absolutely jumped on-board. I’ve been sitting out of most community game-making events for the past year or so (TIGSource competitions, Ludum Dare,…