Meet Cough

Today I spent some time working on generating random character names for MMORPG characters.  I was getting pretty tired of “Ujkige” and similar unpronounceable names which were just generated by randomly smashing letters together. So today I started working on a system which should do a better job of generating believable character names. My first…

The Long View. Part One: History.

For a few months, I’ve been trying to wrap my head around overarching trends in video game development, and fit them together with what’s going on right now;  perhaps to provide a bit of insight into.. well.. into whatever’s about to happen next. I want to start with some big-picture background on the industry.  Many…

One more note on C4 Ten-Four

I meant to mention this in the “Post-Mortem”, but forgot.  So I’m mentioning it here: C4 Ten-Four used the “Loose, leading, ground-stabilised” camera that I showed off in the most recent “VGKnowHow” episode, with virtually no changes to the code.  Made me smile to be able to just drop that code straight into a new…

In praise of thresholds

An old-school simplistic definition would state that games are about choices;  that “gameplay” consists solely of the set of choices which can be made by a player.  You can see how someone who thought of games as being Chess or Backgammon or Go might define a game in this narrow way. A more modern definition…

C4 Ten-Four Post-Mortem

As you’ll recall, the randomly selected theme sentence for C4 Ten-Four was the following sentence: ” ‘A hundred and four.’ I will confess that when I first saw that sentence, I seriously thought about ignoring it and selecting a different topic sentence.  I suppose that by chance, I’ve actually been pretty lucky with topic sentences…