Update on Life

Just felt the need to post a little comment here.  Last week I switched jobs, moving out of the games industry for the first time in almost 15 years, and into a more mainstream programming job. I know that workmates from both the new and the old companies read this blog, so I have a…

More on custom terrain editing

It occurred to me today that my post yesterday was kind of uninspiring.  “Oh look, I can make hills that are slightly sharper than the ones which I was making before.  Yay.” I wanted to make a point about the flexibility of the system, so I present you with the letter “A” stamped into the…

Editing terrain editing

Today I started hooking up properly moddable terrain editing tools.  This will both allow me to develop terrain editing capabilities more quickly (and with less code!) and also allow end users who are interested to do so, to create their own terrain editing abilities, including adding additional options to the toolbars. What I’ve done is…

A long-expected party

So here’s something I’ve been waiting an awful long time to see; I’ve finally reached the end of the massive AI refactoring job that has been consuming so much of my spare time over the past few months (that’s overstating it; I’ve really only been feeling up to outside-of-work coding for a few hours per…

My latest distractions

People look at me funny when I tell them this, but I’ve always had this strange, irrational desire to play a game where I got to pilot a properly huge capital ship.  Something like a Star Destroyer from the Star Wars universe;  something that takes a good three to five minutes to turn around.  And…