The end of Day Two

So I’m in an unusual spot, here at the end of day two. Normally at this point, I have virtually nothing to show for the week yet;  I’ve still been brainstorming ideas, and I won’t even start to pin down an idea until sometime on Wednesday.  And I suppose that this is true this time,…

We shouldn’t even be here

So here we are at the end of day 1 of Game in a Week #10. As usual, day one has been a slow day.  Apart from working the day job, I’ve mostly just been brainstorming what game to make this week.  And, I’ll confess, brainstorming terrain generation for MMORPG Tycoon 2.  Over on that…

Number 10

Well, it’s time! I’m trying to be better about actually doing Game in a Week games more frequently, so it’s time to start #10.  As I perused my book shelf, I decided that I wanted to use a selection from “The Peter Principle”;  an old business book which argues that most people in business are…

Making a continent

Here’s the first island continent built by the new MMO geometry generation code.  This is a medium-sized continent (which, honestly, I expect is approximately the size that most people would actually want to use in a free-play game of MMORPG Tycoon 2.  It has a bit more ground space than one of the main continents…

An update on me

As I implied on Twitter, I’ve been suffering from insomnia for the last month or so; been averaging about three hours of sleep per night, lately.  Finally got myself a prescription for sleeping tablets yesterday, and so I’ve at last had a proper night’s sleep.  And it’s amazing the difference from getting a good night’s…