Updates

So it’s been a busy month.  But not so much for MT2. Most of my time has been going into paying work.  But I’ve been getting some things done in MT2 around the edges.  Most notably, I’ve hooked up a new system for generating roads and paths.  I’m pretty happy with it.  I’ll show some…

What remains

Mostly for myself, here’s a list of what remains to be done with MMORPG Tycoon 2. DESIGN: Need to decide what to do RE: buildings.  Should buildings just be procedurally generated (or artist-created?), or should I be building a system which allows players to create their own structures within the game itself?  Need to make…

Development lesson for the day

Always know when to say “maybe somebody else has already solved this problem”. In today’s screenshot, you can see (some of) the individual building blocks of the MMORPG Tycoon 2 terrain.  I don’t know whether they will be visible in the final version of the game, but I thought you might like to see them…

Terrain crafting

I’ve been working on MMORPG Tycoon 2’s procedural terrain generation, today. Issues fixed today: Beaches are wider. Beaches are no longer jagged when not oriented precisely north/south or east/west.  (Related to this, lake borders are no longer blocky).  They also are no longer precise straight lines along the region boundary — the beach actually occurs…

Retrospective on Game in a Week

I very nearly titled this a “post-mortem”, before realising that that’d have implied that I wasn’t going to do more Game in a Weeks. I’d like to talk for a bit about the Game in a Week process;  about what it was intended for, and about how it has worked out, and maybe about what…