Map editing

For the last week or so, I’ve been working on MMORPG Tycoon 2’s retro-style map;  trying to bring a simplified vector graphic look to the interface, for use in most high-level views of the world.  I can render the full generated world no problem, but it’s a little awkward to work with, particularly when you…

Fun bugs

I’ve been revamping some things to do with monster placement in the core MMORPG Tycoon 2 simulation code today, converting it back to being more like the original MMORPG Tycoon, where monsters get placed throughout the world.  While wiring that up, I accidentally disabled the code which makes AI developers move monsters away from roads. …

MMORPG Tycoon v1.1

While doing some work on MMORPG Tycoon 2 today, I decided that I wanted to look at version 1.1 again, for comparison.  Took me a while to get the project to build (in part because I’ve switched the way that I build SDL and its related libraries, and in part because it’s just such an…

VectorStorm and Scenes

Something I’ve never told anyone before.. The original plan for the VectorStorm library (apart from teaching myself about a lot of different areas of engine design which I hadn’t learned while working in the industry) was for it to be used as the basis for an open-source “WarioWare” type of game — a collection of…

Generated today

Just for amusement’s sake.. Today, the MMORPG Tycoon 2 world generator built this little one-region island area, only barely joined onto the mainland. It’s the tiny little mountain border conveniently walling it off from the mainland that amuses me. Had a very productive day otherwise;  lots of little annoyances and bugs from the last few…