Terrain editing

About a month ago, I posted about a retro-style terrain editing interface that I was playing with. As an alternative, I’ve been playing with this alternate interface.  It works exactly the same way as that one (it’s even the same underlying code), but using glowing “energy grid” to show where the region borders are, so…

Spots

I need to stop posting nothing but bug shots. But here’s one from today:  These odd little surface blemishes.  In this shot, they’re all black.  In others, there are some white ones, too. As before, this turned out to be another little glitch in my multithreaded terrain generation. In MMORPG2, generating the world terrain data…

Don’t fall on this

Another bug screenshot, today. Just found this spot in a generated world.  It’s actually supposed to be a very flat plain (I’ve temporarily removed most terrain features while I’m rehashing terrain modification), but the ground has wound up turning into a bed of spikes. I haven’t fixed this yet, but I think the problem is…

Bug of the day

Today’s bug:  While integrating the new region editing functionality into the procedural world geometry code, I ran into this odd behaviour. The region height editing basically works correctly, except for these three rectangles at the southwest side of the world map, each of which acts as though the region editor wasn’t even there.  (In the…