Filled-color vector sprites

Wow, that went a lot faster than I expected. I finished all of the tasks I laid myself in the last post, and so VectorStorm can now lay down areas of color by using a combination of a VertexArray command to specify vertices, and a TriangleStrip or TriangleFan command, specifying the order in which to…

VectorStorm… to the future!

VectorStorm is already a somewhat idealised version of vector graphics.  That is, it’s taking the principles behind real-world classic vector graphics hardware, and is pushing a little beyond what ever actually existed. For example, VectorStorm supports hardware-accelerated transformations.  It allows blending between two different colors along the length of a vector.  And it supports rendering…

Petition Damsel Post-Mortem

So it’s been a couple days since I finished Petition Damsel and posted it on the site (For the few folks who have been having troubles with the Win32 binary package; I’m pretty sure that version 1.0.1.1 has finally fixed the “incorrect configuration” problem). I’ve had some time away from Damsel, I’ve played partway through…

Petition Damsel, done!

Phew. Well, it’s three hours before the deadline, and I’ve finally finished. So what are you waiting for? Petition Damsel is over there in the righthand column, under ‘Get Games’. There are Win32 and OSX builds right now. Once I’ve had some sleep, I’ll upload a snapshot of the source code so that Linux and…

Game in a Week, T minus 9 hours

Three hours on, here’s where I’m at: Fixed a bunch of gameplay bugs, a few of them causing spectacular crashes (but these were all the usual corner-cases where you expect to find crashes.. respawning after dying while in the middle of using a petition was one of these, for example). Tuned time bonuses so that…