Box2D

So Muncher’s Labyrinth finally convinced me that while physics in games is very cool, it’s not really something that I’m good at implementing, and so for the last few days, I’ve been out looking at various existing physics libraries which I might be able to integrate into VectorStorm, rather than spend all my time trying…

Continued VectorStorm development

So one of the things I realised from Muncher’s Labyrinth is that even though these games are relatively simple, I can still get far too many objects inside the collision system to run at realtime (this is the reason why the blood and other particles in Muncher’s don’t collide against the walls of the maze).…

VectorStorm gamepad support

So I borrowed a couple of gamepads from various friends, and have been spending the morning fixing VectorStorm’s gamepad support, and have reached what I consider to be “stage one” support. “Stage one” support is that the system is set up correctly to work with an XBox 360 gamepad by default, and the Preferences game…

Reflections on Muncher’s Labyrinth

So I’m generally pleased with how Muncher’s Labyrinth turned out, especially bearing in mind how little time I had to put it together. Since the original release on Sunday night, I’ve made a few more minor modifications.Most notably, there have been a few crash fixes, and in 1.0.3 I improved the Meat AI so that…