More on overlays

That last screenshot was pretty subtle. Here’s one that’s downright garish. These are three boxes, rendered using a single overlay. Each box is rendered as ‘white’ in VectorStorm, but they’re all sitting under a single overlay that acts as a gradient from red to green, so the final colors that show on screen are between…

Cellophane, mister, cellophane

So one thing that I’ve learned from doing all these vector graphic games is that the black background is really tiresome after a while. Your screenshots end up looking dull and lifeless, and.. well.. a little monochromatic. In an effort to gently improve the visual appeal of VectorStorm games, I’ve added a new feature to…

Trends

Has anybody else noticed that both games I designed under crunch conditions (Petition Damsel and Muncher’s Labyrinth) have an invulnerable player and a time limit? I wonder what that says about me.. If you want to be technical, then Starshot also has no lives and a time limit. And while Asteroids does have traditional limited…