An initial, algorithmicly generated mansion floorplan

As it turns out, my “try to place a room in a square bordering two used squares” algorithm works extremely well; far better than I’d expected! However, the code required to make the system not get locked up repeatedly trying to place a room which simply won’t fit isn’t exactly trivial. the above is the…

Musings on Murder

So I’ve just spent twelve hours at work on a holiday weekend, and I’m vaguely ill.  When better than now to post game design musings?   :) The big problem with the “randomly generated murder mystery” idea I mentioned in an earlier post is that it’s too big and nebulous;  as a brief pitch it’s fine,…

Another quick update

Just a very quick note that due to a recent spate of hot weather and an extremely busy work schedule, I’ve been feeling pretty run down for the last week, and so didn’t feel up to starting a “Game in a Week” this week, as I’d suggested earlier. Luckily, things should be slowing down an…

Development stuff

I just wanted to post an update on where things are at. The current level of busyness at work will soon be easing off a bit; I’m hoping to have enough brainspace back to kick off another “Game in a Week” next week. In other news.. Box2D version 2.0 has been released; I’ll be updating…